## How to Build an Origami Computer

**quantamagazine.org**/how-to-build-an-origami-computer-20240130/

Two mathematicians have shown that origami can, in principle, be used to perform any possible computation. Paper is Turing-complete

## Formulas for optical adjustments

**bjango.com**/articles/opticaladjustments/

A long-standing trope of the design world is that computers are bad at aligning and balancing the relative scales of elements. This is incorrect.

## Curves and Surfaces – Bartosz Ciechanowski

**ciechanow.ski**/curves-and-surfaces/

Interactive article explaining how curves and surfaces are modelled.

## Between the spreadsheets | The Economist

**economist.com**/1843/2020/02/20/between-the-spreadsheets

The management consultant’s guide to love and sex, by Alice Hines | 1843 magazine

## The Frink is Good, the Unit is Evil • Hillel Wayne

**hillelwayne.com**/post/frink/

One day Alan Eliasen read a fart joke and got so mad he invented a programming language. 20 years later Frink is one of the best special purpose languages for dealing with units. “But why do we need a language just for dealing with units?” Glad you asked! Intro to Units A unit is the physical property a number represents, like distance or time. We almost always are talking about SI units, or Système international.

## Gamedev Tutorial: Trigonometry Basics – Sine & Cosine | Ming-Lun "Allen" Chou | 周明倫

**allenchou.net**/2019/08/trigonometry-basics-sine-cosine/

[latexpage] Here is the Chinese translation of this post.本文之中文翻譯在此 Overview Trigonometry is a very essential building block to a huge portion of game math.

## Omni Calculator

**omnicalculator.com**/

Omni Calculator solves 541 problems anywhere from finance and business to health. It’s so fast and easy you won’t want to do the math again!