## Curves and Surfaces – Bartosz Ciechanowski

**ciechanow.ski**/curves-and-surfaces/

Interactive article explaining how curves and surfaces are modelled.

## Between the spreadsheets | The Economist

**economist.com**/1843/2020/02/20/between-the-spreadsheets

The management consultant’s guide to love and sex, by Alice Hines | 1843 magazine

## The Frink is Good, the Unit is Evil • Hillel Wayne

**hillelwayne.com**/post/frink/

One day Alan Eliasen read a fart joke and got so mad he invented a programming language. 20 years later Frink is one of the best special purpose languages for dealing with units. “But why do we need a language just for dealing with units?” Glad you asked! Intro to Units A unit is the physical property a number represents, like distance or time. We almost always are talking about SI units, or Système international.

## Gamedev Tutorial: Trigonometry Basics – Sine & Cosine | Ming-Lun "Allen" Chou | 周明倫

**allenchou.net**/2019/08/trigonometry-basics-sine-cosine/

[latexpage] Here is the Chinese translation of this post.本文之中文翻譯在此 Overview Trigonometry is a very essential building block to a huge portion of game math.

## Omni Calculator

**omnicalculator.com**/

Omni Calculator solves 541 problems anywhere from finance and business to health. It’s so fast and easy you won’t want to do the math again!

## Desperately seeking squircles – Figma Design

**blog.figma.com**/desperately-seeking-squircles-8eb8db9b654b

This is a story about one Figma engineer’s hunt for the perfect answer to a programming challenge. In a famous 1972 interview, Charles Eames answered a short…

## Programming with Escher

**mapio.github.io**/programming-with-escher/

This notebook is a collection of preliminary notes about a "code camp" (or a series of lectures) aimed at young students inspired by the fascinating Functional Geometry paper of Peter Henderson.