Curves and Surfaces – Bartosz Ciechanowskiciechanow.ski/curves-and-surfaces/
Interactive article explaining how curves and surfaces are modelled.
Between the spreadsheets | The Economisteconomist.com/1843/2020/02/20/between-the-spreadsheets
The management consultant’s guide to love and sex, by Alice Hines | 1843 magazine
The Frink is Good, the Unit is Evil • Hillel Waynehillelwayne.com/post/frink/
One day Alan Eliasen read a fart joke and got so mad he invented a programming language. 20 years later Frink is one of the best special purpose languages for dealing with units. “But why do we need a language just for dealing with units?” Glad you asked! Intro to Units A unit is the physical property a number represents, like distance or time. We almost always are talking about SI units, or Système international.
Gamedev Tutorial: Trigonometry Basics – Sine & Cosine | Ming-Lun "Allen" Chou | 周明倫allenchou.net/2019/08/trigonometry-basics-sine-cosine/
[latexpage] Here is the Chinese translation of this post.本文之中文翻譯在此 Overview Trigonometry is a very essential building block to a huge portion of game math.
Omni Calculator solves 541 problems anywhere from finance and business to health. It’s so fast and easy you won’t want to do the math again!
Desperately seeking squircles – Figma Designblog.figma.com/desperately-seeking-squircles-8eb8db9b654b
This is a story about one Figma engineer’s hunt for the perfect answer to a programming challenge. In a famous 1972 interview, Charles Eames answered a short…
Programming with Eschermapio.github.io/programming-with-escher/
This notebook is a collection of preliminary notes about a "code camp" (or a series of lectures) aimed at young students inspired by the fascinating Functional Geometry paper of Peter Henderson.