Online social networks are progressively replacing traditional photo albums and diaries as the central places that hold our life stories. Despite their convenience, they are often fragile and short-lived, and we cannot expect them to store these important memories for us forever. Reminiscer is a digital time capsule that allows people to back up their content from social networks, preserve them over several decades, and let us look back on our digital life in an organised way.
tape.pm is an interactive installation accompanying innovative musical instruments. It encourages experimentation and exploration by offering a way to record improvisations on the instrument in hindsight, providing the players with a physical token that can be reused and shared later on. It is an exploration of playful and purposefully ambiguous design to trigger curiosity and multiple interpretations with the players.
Data sonification is the acoustic equivalent of data visualisation: it maps differences in the values of a dataset to audible changes in pitch, or use of different chords or velocity. It has a variety of applications, such as making visualisations accessible to visually impaired people, airing them on radio or podcasts, or simply to create interesting musical pieces; but sadly, the majority of existing tools to convert datasets to MIDI are too complex for musicians, journalists or designers. DAW is a data-based sequencer and tracker implemented in an easy, more accessible web-based editor, allowing non-technical people to experiment with data sonification.
A Cuppa Tunes is an eclectic playlist of musical discoveries. I started running it in 2012 as a simple Facebook page, but as the number of songs shared expanded to the thousands I decided to create a small web app that archives all posts from Facebook, provides sorting by musical genre, and provides automatic, continuous playback from the different sources.
Simple landing page for b00t with custom code tweening between two icons on hover, providing a delightful and unexpected interaction.
A short documentary on digital poetry and Twitter bots, featuring interviews with Nick Montfort, Darius Kazemi, Stephen McGregor, Paul Kneale, George Buckenham and Sandy Baldwin.
Initiated from a concept built in 48 hours at the Dundee Service Jam, Tig! was an experiment for an augmented reality game which encouraged students and grown-ups to play an enhanced version of Hide and Seek in urban environments, using geolocation and digital additions taken from traditional videogames (such as “power-ups”, teams, Capture the Flag-like scenarios, etc.) It is meant to be used as a fun pastime to ultimately break up long study and work sessions, relieve stress and improve the users’ concentration and productivity.
For the final year exhibitions of Social Digital, our grouping of the Digital Interaction Design and Product Design courses at DJCAD, I designed the visual identity and matching website, booklets, projects boards and wall decorations. I also created the identity for STATIC, our fundraising night, and VJed there with custom graphics and animations matching that identity.
At the beginning of my honours year, to provoke conversations with people from outwith the course, we were asked to creatively make boxes representing different aspects of our initial ideas. Using a webcam and TV screen, I created a “digital box” where the perspective changes depending on the position of the user, creating the illusion of looking in a real box.
Responding to a brief to design a device for a very particular person, this product is intended to help a person dealing with self-confidence issues and phone addiction. We created a physical point where they could access personalised data from social media that is meaningful to their lives. In exchange of giving their phone away, the device starts up and reads aloud positive tweets about issues the user is currently dealing with.
MSc + PhD · Media and Arts Technology— current
EECS, Queen Mary University of London
Supervised by Drs Hamed Haddadi and Nick Bryan-Kinns
Digital Economy Centre for Doctoral Training, funded by the EPSRC
BSc (Hons) · Digital Interaction Design
DJCAD, University of Dundee
, Scotland · with first class honours
winner of the William Armstrong Davidson prize
Professional Baccalaureate (HNC equivalent) · Graphic Design
Lycée Gutenberg, Illkirch, France · [Bac Pro AMA CG] · overall merit
BEP (National Certificate equivalent) · Prepress and Print Production
Lycée Gutenberg, Illkirch, France · [BEP MCIG] · overall merit
Queen Mary University of London, England
Lab demonstration & external support for masters and undergraduate students
Introduction to creative coding, and graphical user interfaces
Data engineer intern
b00t, London, England
Research & development for an interactive art installation
Research assistant / back-end web developer
dot.rural at the University of Aberdeen, Scotland
Development & UX design of an API and custom CMS, as part of the WoodWorks project
Web developer & UX designer
Arthénon, Strasbourg, France
UX and development of an internal web app for writers and digital publishers
Research assistant / Interaction designer & developer
University of Dundee, Scotland
Co-conception, engineering and development of a physical research prototype
With Dr. Alessandrini. Outcomes presented at IDC ’16.
Back-end web developer
mtc. media, Dundee, Scotland
Development, expansion and maintenance of a range of e-commerce and corporate websites, both high-profile and local businesses, at Scotland's fastest-growing web agency
Head of online communication
FIDL The Students' Union, Paris, France
Reorganisation of the online activism strategies, rebranding of the Union, community management, organisation of a conference, and of an anti-discrimination campaign
work exhibited at Sónar+D 2016 (Barcelona), Intersections 2016 (London), IDC ’16 (Manchester), and New Designers 2015 (London)
freelance work as a graphic designer and developer for Philippine Janssens, Mars Chocolate, Singlie Farmhouse and CargoÉlan
internships at Com'Quoi (January 2011), Disturbance (October 2010), Shining Karma (June 2010), Actweb (March 2010) and Reymann (May 2008)
Usability engineering & interaction design
Design ethnography, research and evaluation
User interface design
Editorial & graphic design
Prototyping → Arduino, Axure, Framer, OmniGraffle, InVision, Rhino / 3D Printing*
Interactive → Processing, Quartz Composer, Max/MSP*, OpenCV*
Graphics → Sketch, Illustrator, InDesign, Photoshop
Audiovisual → Resolume, Final Cut Pro, Motion*, Logic Pro*
Software → Python, Laravel / PHP, Node, SQL, Java*, Ruby*
Misc. → Git, LaTeX, shell scripting, Julia, woodworking*, R*
* = limited experience
Digital preservation, information security usability, data visualisation, typography, service design, information architecture, physical computing, natural language processing
Fluent in French and English; beginner in German, Spanish and Icelandic
Full clean EU driving licence. Trained for first aid at work.