WiFi Routers Used to Produce 3D Images of Humansvpnoverview.com/news/wifi-routers-used-to-produce-3d-images-of-humans/
Carnegie Mellon researchers may have come up with a breakthrough technique to detect and map humans in space via WiFi transmitters.
Pikuma: Isometric Projection in Game Developmentpikuma.com/blog/isometric-projection-in-games
Isometric games are extremely popular. Let's learn the theory behind isometric projection and how it is used by gamedevs to write isometric-looking games.
Curves and Surfaces – Bartosz Ciechanowskiciechanow.ski/curves-and-surfaces/
Interactive article explaining how curves and surfaces are modelled.
The Size of Spaceneal.fun/size-of-space/
Explore the scale of the universe on this interactive page. Go from astronaut all the way to the observable universe!
Zdog · Round, flat, designer-friendly pseudo-3D engine for canvas and SVGzzz.dog/
Round, flat, designer-friendly pseudo-3D engine for canvas and SVG
3D Terrain Mapsshadedrelief.com/3D_Terrain_Maps/index.html
Tom Patterson, US National Park Service
Model Viewer for random games
fogleman/ln: 3D line art engine.github.com/fogleman/ln
ln is a vector-based 3D renderer written in Go. It is used to produce 2D vector graphics (think SVGs) depicting 3D scenes.
Explore live radio by rotating the globe.
A-Frame – Building Blocks for the VR Webaframe.io/
A web framework for building virtual reality experiences.
The Impossibly Complex Art Of Designing Eyes | Co.Design | business + designfastcodesign.com/3064303/the-impossibly-complex-art-of-designing-eyes
Today's video game characters look amazing, with one exception: the eyes. And perfection could still be decades away.
nhx presents anarchy