The Raster Tragedy at Low-Resolution Revisited | Beat Stammrastertragedy.com/index.htm
Font hinting is an opportunity to get on-screen text rendering as close to the art of printing as the available screen technologies allow.
Gamedev Tutorial: Trigonometry Basics – Sine & Cosine | Ming-Lun "Allen" Chou | 周明倫allenchou.net/2019/08/trigonometry-basics-sine-cosine/
[latexpage] Here is the Chinese translation of this post.本文之中文翻譯在此 Overview Trigonometry is a very essential building block to a huge portion of game math.
Open-source illustrations for every project you can imagine and create.
Desperately seeking squircles – Figma Designblog.figma.com/desperately-seeking-squircles-8eb8db9b654b
This is a story about one Figma engineer’s hunt for the perfect answer to a programming challenge. In a famous 1972 interview, Charles Eames answered a short…
Logo Crunch - The multi-resolution logo makerbrandmark.io/logo-crunch/
Make your logo multi-resolution in less than a minute. Generate an instant favicon for your website, iOS or Android
fogleman/ln: 3D line art engine.github.com/fogleman/ln
ln is a vector-based 3D renderer written in Go. It is used to produce 2D vector graphics (think SVGs) depicting 3D scenes.
Fluid paint simulation
Old School Color Cycling with HTML5 | EffectGames.comeffectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html
Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time,...
MagicaVoxel Official Website