Tactile Controls: Why Buttons Are Making a Comeback - IEEE Spectrum
spectrum.ieee.org/touchscreensIn an interview with Rachel Plotnick, delve into the past and present of tactile controls. As touchscreens dominate, we examine the current trend shifting back to physical buttons, and why users crave the familiar feel of buttons, knobs, and switches in their devices and interfaces.
Tog's paradox
votito.com/methods/togs-paradox/Tog’s Paradox (also known as The Complexity Paradox or Tog’s ComplexityParadox) is an observation that products aiming to simplify a task for users tend toinspire new, more complex tasks. It’s one of the key reasons for thesymptom of requirements changing after delivery in enterprise softwareproducts, and for feature creep in consumer products. Tog’s Paradox alsoexplains why it’s futile to try to completely nail down requirements for asoftware product, as the product itself will have...
Design tool canvas handles
bjango.com/articles/designtoolcanvashandles/Design tools often pack a lot of functionality around the bounding box of selected objects. Some of this functionality is represented by handles or icons, but a lot of it is hidden.
What is Simple? · Hardik Pandya
hvpandya.com/simpleSimplicity is usually the goal of good design. Simplicity is also one of the hardest virtues to inculcate in large product organisations at scale. As products grow, things tend to trend towards complex thinking, complex solutions and complex execution. Like tight alignment, simplicity is a goal that demands constant and conscious effort.
Family Values
benji.org/family-valuesWhat makes Family, Family.
Why users are ignoring your features
builtformars.com/case-studies/monzo-perksSimple techniques to increase feature usage, retention and ultimately alter how users perceive the value of your product.
The (not so) subtle reason you hate chatbots
builtformars.com/case-studies/chatbotsVirtual agents, decision trees and ChatGPT-powered conversations aren't exactly the future of customer service that we were promised.
All the user-facing states – Eric Bailey
ericwbailey.website/published/all-the-user-facing-states/User-facing state is what someone experiences when they interact with (or try to interact with) an element in some capacity
CallToInspiration – Small details for very exacting ideas!
calltoinspiration.com/Call for inspiration using the purple hat for when you have inspiration blocks or need fresh new ideas. A great tool created by a deisnger for web professionals.
Page Flows - user flow design inspiration
pageflows.com/See how top brands design their onboarding, upgrading, downgrading and other key user flows
When is a spacing unit more than a spacing unit?
zeroheight.com/blog/when-is-a-spacing-unit-more-than-a-spacing-unit-in-our-design-systems/Tired of random or inaccurate spacing used in designs? Tired of seeing your meticulous spacing misinterpreted by the time the site goes live? Have you tried spacing units in your design tokens? There’s more going on here than you might think.
Bank payments: slow and shallow experiences
builtformars.com/case-studies/ux-banking-chapter-9In this chapter on the UX of Banking, we'll cover the experiences of domestic payments. You'll see that they're largely slow and shallow.