I’m a cross-disciplinary interaction designer, developer & research student based in London.
My practice is at the intersection of people, design, and technology. I am currently researching ways to make personal digital archiving more usable and meaningful.
Online social networks are progressively replacing traditional photo albums and diaries as the central places that hold our life stories. Despite their convenience, they are often fragile and short-lived, and we cannot expect them to store these important memories for us forever. Reminiscer is a digital time capsule that allows people to back up their content from social networks, preserve them over several decades, and let us look back on our digital life in an organised way.
tape.pm is an interactive installation accompanying innovative musical instruments. It encourages experimentation and exploration by offering a way to record improvisations on the instrument in hindsight, providing the players with a physical token that can be reused and shared later on. It is an exploration of playful and purposefully ambiguous design to trigger curiosity and multiple interpretations with the players.
Exhibited as part of Sónar+D 2016 alongside the Collidoscope, and Intersections 2016 with the Magnetic Resonator Piano.
Data sonification is the acoustic equivalent of data visualisation: it maps differences in the values of a dataset to audible changes in pitch, or use of different chords or velocity. It has a variety of applications, such as making visualisations accessible to visually impaired people, airing them on radio or podcasts, or simply to create interesting musical pieces; but sadly, the majority of existing tools to convert datasets to MIDI are too complex for musicians, journalists or designers. DAW is a data-based sequencer and tracker implemented in an easy, more accessible web-based editor, allowing non-technical people to experiment with data sonification.
This demo is a proof of concept and some datasets might not work as expected.
A Cuppa Tunes is an eclectic playlist of musical discoveries. I started running it in 2012 as a simple Facebook page, but as the number of songs shared expanded to the thousands I decided to create a small web app that archives all posts from Facebook, provides sorting by musical genre, and provides automatic, continuous playback from the different sources.
A short documentary on digital poetry and Twitter bots, featuring interviews with Nick Montfort, Darius Kazemi, Stephen McGregor, Paul Kneale, George Buckenham and Sandy Baldwin. A film made in collaboration with Betül Aksu, Sophie Skach and Zhou Tang.
Initiated from a concept built in 48 hours at the Dundee Service Jam, Tig! was an experiment for an augmented reality game which encouraged students and grown-ups to play an enhanced version of Hide and Seek in urban environments, using geolocation and digital additions taken from traditional videogames (such as “power-ups”, teams, Capture the Flag-like scenarios, etc.) It is meant to be used as a fun pastime to ultimately break up long study and work sessions, relieve stress and improve the users’ concentration and productivity.
For the final year exhibitions of Social Digital, our grouping of the Digital Interaction Design and Product Design courses at DJCAD, I designed the visual identity and matching website, booklets, projects boards and wall decorations. I also created the identity for STATIC, our fundraising night, and VJed there with custom graphics and animations matching that identity.
At the beginning of my honours year, to provoke conversations with people from outwith the course, we were asked to creatively make boxes representing different aspects of our initial ideas. Using a webcam and TV screen, I created a “digital box” where the perspective changes depending on the position of the user, creating the illusion of looking in a real box.
Responding to a brief to design a device for a very particular person, this product is intended to help a person dealing with self-confidence issues and phone addiction. We created a physical point where they could access personalised data from social media that is meaningful to their lives. In exchange of giving their phone away, the device starts up and reads aloud positive tweets about issues the user is currently dealing with.
Made in collaboration with Luke Augustine and Daniel Kochaniuk.
Drop me an email if you would like see more development-oriented projects, or know more about my process.
24 · East London · download as PDF
EECS, Queen Mary University of London, England
Supervised by Drs Hamed Haddadi and Nick Bryan-Kinns
Digital Economy Centre for Doctoral Training, funded by the EPSRC
DJCAD, University of Dundee, Scotland · with first class honours
winner of the William Armstrong Davidson prize
Lycée Gutenberg, Illkirch, France · [Bac Pro AMA CG] · overall merit
Lycée Gutenberg, Illkirch, France · [BEP MCIG] · overall merit
Queen Mary University of London, England
Lab demonstration & external support for the Interactive Digital Media Techniques module
teaching Arduino, Processing and Max/MSP to masters-level students
b00t, London, England
Research & development of an interactive art installation
dot.rural at the University of Aberdeen, Scotland
Development & UX design of a custom CMS and an API as part of the WoodWorks project
Arthénon, Strasbourg, France
Development of an internal web app for writers and publishers
University of Dundee, Scotland
Co-conception, engineering and development of a physical prototype for research
With Dr. Alessandrini. Outcomes presented at IDC ’16 (paper)
mtc. media, Dundee, Scotland
Development and maintenance of e-commerce and corporate websites
FIDL The Students' Union, Paris, France
Organisation of a conference, rebranding and community management
work exhibited at Sónar+D 2016 (Barcelona), Intersections 2016 (London), IDC ’16 (Manchester), and New Designers 2015 (London)
freelance work as a graphic designer and developer for Philippine Janssens, Mars Chocolate, Singlie Farmhouse and CargoÉlan
internships at Com'Quoi (January 2011), Disturbance (October 2010), Shining Karma (June 2010), Actweb (March 2010) and Reymann (May 2008)
Usability engineering & interaction design
Design ethnography, research and evaluation
User interface design
Editorial & graphic design
Prototyping → Arduino, Axure, Framer, OmniGraffle, InVision, Rhino / 3D Printing*
Interactive → Processing, Quartz Composer, Max/MSP*, OpenCV*
Graphics → Illustrator, Sketch, InDesign, Photoshop, Fireworks
Audiovisual → Resolume, Final Cut Pro, Motion*, Logic Pro*
Software → Python, Laravel / PHP, Node, SQL, Java*, Ruby*
Misc. → Git, LaTeX, shell scripting, woodworking*, R*
* = limited experience
Typography, digital preservation, data visualisation, service design, information architecture, physical computing (IoT), natural language processing, information security
Fluent in French and English; beginner in German, Spanish and Icelandic
Full clean EU driving licence. Trained for first aid at work.